


Pick up Meld in a fight, send the Meld to the Cybernetics Lab, buy upgrades and mechs that you can deploy in the next fight. They also serve as another design knot, pulling together the turn-based battles and the strategic overlay that governs base building. Firaxis want to use these precious, time-sensitive resources to draw players into XCOM's maps a little quicker. Mechs are bought with a new and scarce resource called Meld that can only be retrieved by walking up to glowing yellow canisters in maps and slurping their contents before their turn limit runs out. It'll take a lot of work to afford two mechs and genetically modified soldiers in the same team in a campaign. But I'm rolling with an unusually powerful team to get a proper look at Enemy Within's new gadgets, and there are powerful new enemies that Firaxis aren't ready to show yet. XComEW.ct (67.If this all sounds a bit easy, it is. Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.If you notice any name/word wrongly translated or weird, tell me and I will fix it with the next update of the table. Since the +1 version, the pointers are a lot more stable but still, lock these pointers at your own risks.Īlso, this table got translated from french. (e.g.: The scientists pointer is only pointing to the right adress when you are in the "Research" tab from your base). These pointers are a little bit weird, they keep moving through the memory, so sometimes the value will randomly change to anything then will get back to normal, thus making it hard even with 6+ offsets to constantly point to the right place.Īvoid locking pointers to some value, because when the resource it corresponds to is unused, the memory is used for something else, possibly causing the game to crash if you locked the pointer. I will add more pointers, there's a lot to do. I made this table to learn using the pointer scanner feature from CE. I set a hotkey (numpad+ & numpad-) so you can more easily increase/decrease 1 by 1 the health of the entity. Also works when your soldiers get hit, you can heal them during this time. This also works on ennemies when the game autoselects them to show their actions. Selectionned entity (only works on soldiers who dont have finished their turn yet or during ennemy turn) Here's a table containing pointers for XCom Enemy Within, Steam version.
